metroid-prime-3-corruption-cover.jpgThis is one of those games that I honestly hadn’t been thinking about a whole lot, although in the deep recesses of my mind, I knew it was going to be a great game. Initially, Metroid Prime 3: Corruption was scheduled to launch with the Wii, and had it done so, it would have been released in November of 2006. But it kept being held back. I can’t recall exactly how many times it was delayed (probably like a gazillion times), however I assume it was for the better. I’d rather have them delay the game and use the time to improve it rather than rush another mediocre Wii title to the market.

So, as of last week, Metroid Prime 3 is grand spanking new. It became painfully clear after reading the reviews: This is undoubtedly one of the best Wii games to be released so far, if not the best Wii game. Of course, not long after this, I decided to give in and go to the store to check out this baby.

My impressions? It’s awesome. Duh. No surprise there. The motion controls are seamless, engaging, and satisfying. The visuals are the best I’ve seen on the Wii so far (why can’t every Wii game look like this?). As the cherry on top, there’s voice acting. Major “wow” for the series right there.

I’m not too far into this game yet, but I can tell you that it’s great for the same reasons that the previous Metroid Prime titles were great. In Corruption, the intensity seems to have gone up. The first hour or two of this game is like being in the middle of a sci-fi/action film, and it somewhat keeps this feeling throughout the rest of the game. At the same time, it retains the traditional exploration and puzzle-solving elements that the previous game had. In my opinion, it’s basically a winning situation.

Overall, it’s a very immersive experience, and I would recommend it to Metroid Prime fans, Zelda fans, and Mario fans alike. An excellent title.